01 · Boarding
A game built for one activation
A multiplayer game developed exclusively for the brand activation Marcianitos: players throw at a large screen, and the projection answers in real time.

02 · En route
The screen as the playfield
UX/UI and interactive concept by Diogo Melo; the game was coded in Processing by Jorge Coutinho.

03 · Arrival
Out in the open
The activation ran outdoors, with a queue forming for a turn at the screen.
